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Post by rayancaleb on Jan 29, 2018 3:55:34 GMT -5
Hi, How would you recommend getting involved in the process and learn what is needed and marketable in the game industry? I am having trouble in that I need to start from an entry-level yet there are few entry-level positions open. Ideally, I would prefer not to have to learn the whole process of creating a game to then be able to implement sound and show my capabilities. I would much prefer to focus on audio implementation, music composition, and sound design and leave other categories of expertise to those more apt and interested in those topics. But then again I'd do whatever it takes or weight my options if the undertaking is beyond my scope. How much programming would you recommend I learn and which languages should I approach first? Please help. Thanks! I didn't find the right solution from the Internet. References: www.gamedev.net/forums/topic/693845-sound-design-composition-an-approach-to-career-development/Field Management Video
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